If you don’t like your job in real life, maybe it will be better in virtual reality. That outlandish notion is the idea behind
Above: Making a mess in the kitchen with Job Simulator
I burned my first egg. The robot said, “That’s OK. We’ll serve it anyway.” So I scooped it up and put it on a plate and rang the bell. A robot came by and took it to a table. It made me laugh. I had to slice things, grab things from the refrigerator. I made the eggs and a smoothie. That’s just the start of the fun. I also tried the office worker version as well. That one stumped me, as I didn’t realize I had to open a file cabinet under my desk and get a form there.
If you want, you can crack a wine bottle on your head and leave the glass on the floor. That’s something you would never do in real life, said Alex Schwartz, CEO and chief scientist at Owlchemy Labs in Austin, Texas, in an interview with GamesBeat.
“We started doing some very esoteric jobs at first, but we realized that the everyday jobs in a dry office cubicle was where the humor was,” he said. “You take the expectations and break them. The inspiration was mechanics driven. When we were invited to the VR room at Valve in October 2014, they said we would have tracked hands in VR. We tried to decide what we could do with that. It was so much fun to pick up things and knock them over.”
So Owlchemy started working on doing a physics-based game where you could do tactile tasks. The company has to figure out how to make the leap from a free demo to a paid game. Owlchemy started work on the game in January 2016, and it was one of the first developers to get access to the Steam VR and HTC Vive developer kit. They’re making the game using the Unity game engine.
“The demo took a month, and the full game is taking over a year,” Schwartz said. “It’s a lot of working thinking about longevity of the experience and replayability. You want to make people think about it after they leave VR. We have to think of a product that people come back to over and over. And that revolves around the humor and the social experience.”
Indeed, that’s not the first time I’ve heard that the key to success of a VR app is how social it is. If people can watch what you’re doing in VR on a big screen and laugh along with you, that could make the experience more fun and something you’d break out at one party after another.
“It’s these single player games that you don’t expect to be a social experience,” Schwartz said. “It’s like a performance art. A crowd forms and people want to watch. We’ve seen these VR parties form.”
Owlchemy Labs has 15 employees in Austin, Texas. It has raised an undisclosed amount of money. The company was founded in 2010, and it started with non-VR PC games on Steam, as well as mobile games.
“The VR explosion has led to growth for us,” Schwartz said.
Job Simulator will have five different jobs by the time it launches. Those include the Gourmet Chef, the convenience store clerk, and the office worker. Two other environments haven’t been revealed yet. The title will be sold for money and it will be a launch title on the HTC Vive. Here’s some videos of Job Simulator in action.